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How're your dreams tonight?
Just an awkward penguin who resides here.
This blog posts a lot of art, music, funny posts, references and many more.
Hope you enjoy your stay~

lanxin:

Brush settings! I get asked this a lot so I’m going to be spamming this link everywhere.

Please check FAQ for technical questions, I PROMISE half of them are there. 

And a older version.

Also PLEASE follow my IG if you’d like to see brush/line techniques and stuff! I literally have to redirect people to insta posts every few days. Thanks!

potatocrisp:

welcome to our club welcome to our club

welcome squidward welcome squidward welcome squidward welcome squidward

Hello, everyone. This is the Persona Team’s Hashino.

While it was sudden, during the conference that was held by SCE earlier today, they showed a trailer for the Persona series’ latest main numbered title, Persona 5. The setting is reversed from the previous title, as the title will depict the lives of youths living in a setting of a big city.

I apologize for only being able to show so little, but it would make me happy to know that you all have been able to get a glimpse of the game’s atmosphere.

Persona 5 was announced last year, and in addition to the release for PlayStation 3, we’re currently developing a PlayStation 4 version to release simultaneously in 2015. Furthermore, it’s very regretful that we’ll keep you guys waiting (I’m sorry ; ;), but I believe we’ll have a great game that will remain in your hearts.

While this may seem presumptuous to mention in the midst of all the high expectations, I am in charge of the direction of the game, following Persona 3 and Persona 4. Also returning is character designer [Shigenori Soejima] who worked on the previous title, and [Shoji Meguro] in charge of music, and together with trusted and reliable staff members, we’re pushing forward and working hard.

Personally speaking, after directing Catherine, I was supposed to prepare for making titles on HD consoles… but that’s a story from a very long time ago. Since then, we’ve worked together with the team staff on developing various titles, and each one has exceeded my expectations.

Not only in terms of games, but they’ve also reached TV anime series, stage plays, live concerts, and even a theatrical anime film. Honestly, the only thing I’ve planned and produced outside of video games is Persona Stalker Club that is currently going on over at Nico Nico Douga.

In addition to the folks at Aniplex who’ve produced our anime, we are very fortunate to have so many projects and support, and I’m truly grateful. I believe that it is a result from all the support from the fans. Thank you very much.

Again, I’d like to take this opportunity to express my gratitude to the Atlus fans who’ve been supporting us since the past. As you may know, the current series saw a change in production staff back in Persona 3, from visuals, music, to a new view of the world.

In those days, there was a great deal of uncertainty, and even with all the pros and cons, we were blessed with many fans who’ve continued enjoying and supporting us, since the early days to the latest titles. On behalf of the development staff, I’d like to thank you all from the bottom of my heart.

I hope that we’ll have something that will bring you all plenty of joy, and I also hope you all look forward to its completion. Thank you for your continued support!

Persona 5 Director & Producer

Katsura Hashino

(Source: astralheat)

undead-cypress:

I can’t wait to see what atlus does to you, fluffy megane protagonist (ʘ‿ʘ)